Code Fortress

Random musings of a Game Programmer...

Tuesday, May 17, 2011

Broken Marble

›
The past few months I've been working on a little rendering tech demo in my free time and it's my pleasure to finally be able to rel...
5 comments:
Wednesday, July 22, 2009

Spherical Terrain Tools

›
Picking up where I left off last time here are some more shots of the spherized terrain with a properly calculated per-vertex tangent basis....
Thursday, July 16, 2009

Planetoids

›
This update is actually going to be referencing some older stuff I had been working on as I'm knee deep in finishing up a little iPhone ...
Thursday, May 14, 2009

Shaders!

›
The past few months I've felt a new resolve to get Star Trader back on track and the main hurdle to this has been two technological unce...
Tuesday, April 28, 2009

The Name Game Trap (TNGT?)

›
Marketing your game is usually a pretty drab affiar but when the developers get involved in marketing their technology, things get really in...
3 comments:
›
Home
View web version

About Me

Aurelio
Montreal, QC, Canada
My name is Aurelio Reis and I'm a software engineer in the video games industry.
View my complete profile
Powered by Blogger.